On the surface the layout is incredibly simple with the 'D-Pad' allowing you to move about whilst 'A' is for firing your current weapon and 'B' is used to select another. ![]() Fortunately though there's not a 16-digit code in sight and instead you get meaningful words (in FPS terms anyway) making what can be a painful process a little easier. Finally, complementing the budget nature of the game we have a password system. Most of them are generally easy to take care of but you are limited by ammunition so using your most powerful weapon on the more feeble enemies is not a good idea. The enemies too start out mindlessly enough, always appearing in front of you but by half way through the game they'll be coming from all sides and most annoyingly from behind you. ![]() The levels themselves are pretty straightforward and you'll only occasionally have to backtrack to flip a switch or find the 'real' exit. You name it, it's here from chainsaws to shotguns, lasers to rocket launchers. The rest is all about the shooting and the ludicrous amount of firepower you can carry around with you at any given point. Instead the action takes place in two areas (Egypt and Rome) over twelve increasingly difficult levels. You'd imagine that the leap to the GBA would be a seamless and relatively simple affair but was it? GameplayĪs we've already mentioned Serious Sam is almost entirely devoid of plot, although to be fair so are most other first person shooters. There was also the all important price point and at the time of release Serious Sam was considerably cheaper than many of its rivals. Serious Sam itself enjoyed success on the PC with some years ago catching gamers attention because of the its speed, frantic gameplay and the fact that there was little in the way of plot to get in the way of, well shooting things. For a genre that was never deemed possible on Nintendo's humble platform they're now almost as common as 'Mode 7' racers and the recent release of the long delayed Ice Nine and Serious Sam is evidence enough that the powers that be think we're all ready for another round of mindless shooting. ![]() Serious Sam arrives at a point in the GBA's life cycle where we've already been dazzled by First Person Shooters, then become a little bored by them and then agreed to give them another chance.
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